The Meta Knight-style glider on his up-B does not give him much vertical lift, making it very hard to recover from the lower parts of a stage – which in turn makes his recovery fairly predictable and unsafe without his minecart. It’s especially bad when you’re low on steel because his recovery is significantly worse without being able to use his minecart. I found myself having a miserably hard time against any characters that were exceptionally fast, or had quick projectiles that could interrupt my mining. Steve is so dependent on resources that he constantly needs to either get a big hit to knock the enemy away, or simply run from the action in order to mine up depleted materials. Unfortunately, there are also moments when Steve feels boring and frustrating instead. Being able to use his blocks or his TNT in effective ways is pretty tough to get a hang of, but the moments where a clever idea clicks together for a KO make Steve a blast to play. However, his trickiest technique involves his down-B TNT block: he can lay down TNT and walk backwards to leave a fuse trail, and then ignite it by either stepping on a pressure plate or by using one of the flame based attacks on either his down-smash or down-tilt. You can’t build them out too far away from the stage, but they nonetheless give him a nice defense against juggles when he gets launched vertically and can be used for some interesting set ups for the more creative thinkers out there. This can send foes careening to their death if they don’t manage to mash out of it quick enough, which feels really bad to be on the receiving end of.Īnother first for any fighter, Steve can also build temporary terrain blocks in the air. Beyond that, it can also be used as a great horizontal recovery option, as well as an unblockable ranged grab that can scoop up an enemy if you jump out of the minecart early. It’s an extremely powerful dashing attack all on its own, but can be made even more powerful if Steve manages to collect red stone and gold, which adds a little boost to the start up. Perhaps the biggest weapon in his arsenal is his minecart on forward-B. The moments where a clever idea clicks together for a KO make Steve a blast to play. It’s initially strange to have a Smash character tethered to an object like this, but thankfully you can teleport your crafting bench directly to you by holding the right trigger and pressing B. To craft new tools, you must be next to a crafting bench and hold B to automatically upgrade all your tools to the highest rarity that your materials allow. Mining resources is an absolute necessity with Steve because, just like in Minecraft, his weapons and tools will eventually break after repeated use, leaving him with a very weak punch to replace his tool-based abilities. Also, when you play on a battlefield or omega stage, those high value materials are dug up at a predetermined rate to eliminate the random chance of it all. There will always be a chance that you’ll get more valuable resources like iron, gold, and diamonds no matter what, so you never have to worry about playing a level that doesn’t have a specific type of resource. So mining on metal will net more iron ingots, while standing on sand will get you sand blocks. Crafting materials can be gathered by holding B while on solid ground, and the materials that he gathers are actually affected by the type of ground he’s standing on. To start, he requires collectable materials to utilize many of his best attacks, and to craft the weapons and tools that he uses to fight. Steve is one of the most mechanics heavy characters Smash has ever seen.
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